Technology General Practice-Oriented Short Workshop
AR, VR, and Other 3D Applications for CLIL Student Research and Learning
Three researchers, two at the university level, and one at a public high school, are continuing to build a community to develop tech skills through AR, VR, and other 3D modelling technologies and to enhance their students’ learning in English. This workshop will go over the development of the technology used in the classroom, the workshop and lectures given to the students, and the development and status of the high school students’ developed research projects.
I've got a Dr. on my name, I'm a Google Certified Innovator, and I teach at Sagano High School in Kyoto. Let's see... I've taught communicative English, life science, integrated science, CLIL science, global studies, and Tech and Media skills during 18+ years of teaching in public schools in the US and Japan. I love doing EdTech professional development (PD) and I am researching EdTech PD, blended learning, and public school EdTech environments. Find me @tesolgeek on Twitter.
Eric is a learning futurist, tinkering with and designing technologies that may better inform the future of teaching and learning. Eric's day job is at the Kyoto University of Foreign Studies where he teaches courses and conducts research on issues related to technology in tourism and education. Eric also leads a team of interactive media designers for TEDxKyoto. His passion project, ARientation is an award winning, free-to-use, privacy-by-design augmented learning platform to rapid prototype augmented learning environments, also aiming to spread awareness of increasing aggressive data collection models using immersive technology. Eric's other projects have included augmented tourism rallies, AR community art exhibitions, mixed reality escape rooms, and other experiments in immersive technology.
I am a senior researcher in archaeology at Ritsumeikan University in Kyoto. My PhD research focused on prehistoric demography & mobility. I also am also currently working with 3D technologies related to archaeology, for both research purposes within the field as well as for outreach activities outside of the archaeological community. If you're interested in Japanese archaeology and history, find me @ArchaeoJapan on Twitter.